blob: 21aaebbeabc61a5cc2d96043096c9ef6b93154d4 [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_8ebdc9() {
arg_0[uint3((1u).xx, 1u)] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_8ebdc9();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_8ebdc9();
return;
}