blob: 198ffbbc0dcd337060ec5a60c9833fd9ac444dcd [file] [log] [blame]
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
void textureStore_8ff674() {
arg_0[int3((1).xx, int(1u))] = (1u).xxxx;
}
void fragment_main() {
textureStore_8ff674();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_8ff674();
return;
}