blob: 5f3e7909316e63a4980cd6a6796bb0b7000d4152 [file] [log] [blame]
RWTexture1D<float4> arg_0 : register(u0, space1);
void textureStore_90960e() {
arg_0[int(1)] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_90960e();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_90960e();
}