blob: b1abe6d5f5c433a46648f4d5ded6c3b7b3c69b3b [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureStore_95e452(texture2d<int, access::write> tint_symbol) {
tint_symbol.write(int4(1), uint2(uint2(1u)));
}
fragment void fragment_main(texture2d<int, access::write> tint_symbol_1 [[texture(0)]]) {
textureStore_95e452(tint_symbol_1);
return;
}
kernel void compute_main(texture2d<int, access::write> tint_symbol_2 [[texture(0)]]) {
textureStore_95e452(tint_symbol_2);
return;
}