blob: 9bab208f44eb1bb1ff0c08e567f5f27c346c59fc [file] [log] [blame]
RWTexture2D<float4> arg_0 : register(u0, space1);
void textureStore_9e5bc2() {
arg_0[(1u).xx] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_9e5bc2();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_9e5bc2();
}