blob: e7dfc69c47c62b2c3bd2f9f4006e323491f4b51a [file] [log] [blame]
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
void textureStore_9f7cea() {
arg_0[int3((1).xx, int(1u))] = (1u).xxxx;
}
void fragment_main() {
textureStore_9f7cea();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_9f7cea();
return;
}