blob: 3f8f5e7bb63b714df77c0b88d111f83d0a20110f [file] [log] [blame]
RWTexture2DArray<int4> arg_0 : register(u0, space1);
void textureStore_a0022f() {
arg_0[int3((1).xx, 1)] = (1).xxxx;
}
void fragment_main() {
textureStore_a0022f();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_a0022f();
return;
}