blob: acf376a03104ece81ddee0e666b186d07fd82c22 [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_a0f96e() {
arg_0[uint3((1u).xx, 1u)] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_a0f96e();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_a0f96e();
return;
}