blob: a5bdff2d8b97117f69430b8f30782f58fecc10cd [file] [log] [blame]
RWTexture2DArray<int4> arg_0 : register(u0, space1);
void textureStore_a1352c() {
arg_0[uint3((1u).xx, 1u)] = (1).xxxx;
}
void fragment_main() {
textureStore_a1352c();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_a1352c();
return;
}