blob: 267b7fc0213f5519a08fd19cc5188d45bb520fe8 [file] [log] [blame]
RWTexture2D<float4> arg_0 : register(u0, space1);
void textureStore_a165b8() {
arg_0[(1u).xx] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_a165b8();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_a165b8();
return;
}