blob: 75d1089dc4ff55b3c3786f3d25c3fc49f6507fca [file] [log] [blame]
RWTexture2D<float4> arg_0 : register(u0, space1);
void textureStore_a165b8() {
arg_0[(1u).xx] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_a165b8();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_a165b8();
}