blob: db841fa47d8cd38550545e1f3fa8cc2a737ef310 [file] [log] [blame]
RWTexture3D<uint4> arg_0 : register(u0, space1);
void textureStore_a19a12() {
arg_0[(1).xxx] = (1u).xxxx;
}
void fragment_main() {
textureStore_a19a12();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_a19a12();
return;
}