blob: b7f65510eff7f14be98ffbc8dd7b0ce3cc8635ef [file] [log] [blame]
RWTexture2D<uint4> arg_0 : register(u0, space1);
void textureStore_a24491() {
arg_0[(1u).xx] = (1u).xxxx;
}
void fragment_main() {
textureStore_a24491();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_a24491();
}