blob: 15ea40389f61027c444a63e396279882e42c10da [file] [log] [blame]
RWTexture1D<float4> arg_0 : register(u0, space1);
void textureStore_a4c338() {
arg_0[1u] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_a4c338();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_a4c338();
}