blob: f8a806f4d9a307be626a4e93941a56e635dc2c4f [file] [log] [blame]
RWTexture3D<int4> arg_0 : register(u0, space1);
void textureStore_a5b88e() {
arg_0[(1u).xxx] = (1).xxxx;
}
void fragment_main() {
textureStore_a5b88e();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_a5b88e();
return;
}