blob: 5ae5d9922735f73b16693418ff9eedf8c5a065b4 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureStore_a5b88e(texture3d<int, access::read_write> tint_symbol) {
tint_symbol.write(int4(1), uint3(uint3(1u))); tint_symbol.fence();
}
fragment void fragment_main(texture3d<int, access::read_write> tint_symbol_1 [[texture(0)]]) {
textureStore_a5b88e(tint_symbol_1);
return;
}
kernel void compute_main(texture3d<int, access::read_write> tint_symbol_2 [[texture(0)]]) {
textureStore_a5b88e(tint_symbol_2);
return;
}