blob: 6cacac2d471cc4c4f3a56cb845cd6a52344b419f [file] [log] [blame]
RWTexture3D<float4> arg_0 : register(u0, space1);
void textureStore_a66ca4() {
arg_0[(int(1)).xxx] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_a66ca4();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_a66ca4();
}