blob: e58d0aedf5b33d04fc49ebf3e840df76e32ed361 [file] [log] [blame]
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
void textureStore_a702b6() {
arg_0[int3((int(1)).xx, int(int(1)))] = (1u).xxxx;
}
void fragment_main() {
textureStore_a702b6();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_a702b6();
}