blob: 31f5c4ba34241216ff2ca5db88984a7010ffac2d [file] [log] [blame]
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
void textureStore_abdd21() {
arg_0[uint3((1u).xx, 1u)] = (1u).xxxx;
}
void fragment_main() {
textureStore_abdd21();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_abdd21();
return;
}