blob: 9c68db93bcc2338af60bee41661a3e129c07a82e [file] [log] [blame]
RWTexture3D<uint4> arg_0 : register(u0, space1);
void textureStore_ac67aa() {
arg_0[(int(1)).xxx] = (1u).xxxx;
}
void fragment_main() {
textureStore_ac67aa();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_ac67aa();
}