blob: 31c9f1d1ad95c9e91bdb9f2da229bfd922eb66ee [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_ae6a2a() {
arg_0[uint3((1u).xx, uint(1u))] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_ae6a2a();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_ae6a2a();
}