blob: ae5f6b691fd2450c2ff332669089555b2dd238ad [file] [log] [blame]
RWTexture2D<uint4> arg_0 : register(u0, space1);
void textureStore_aeb38a() {
arg_0[(1u).xx] = (1u).xxxx;
}
void fragment_main() {
textureStore_aeb38a();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_aeb38a();
return;
}