blob: 4eee6cdcf9e2f25dfb5dbe6c91f7b0d3391de1fc [file] [log] [blame]
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
void textureStore_aedea3() {
arg_0[uint3((1u).xx, uint(1))] = (1u).xxxx;
}
void fragment_main() {
textureStore_aedea3();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_aedea3();
return;
}