blob: 33b0f2bd5325096a1fe502b9a81ed429e4ab25f6 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureStore_aedea3(texture2d_array<uint, access::read_write> tint_symbol) {
tint_symbol.write(uint4(1u), uint2(uint2(1u)), 1); tint_symbol.fence();
}
fragment void fragment_main(texture2d_array<uint, access::read_write> tint_symbol_1 [[texture(0)]]) {
textureStore_aedea3(tint_symbol_1);
return;
}
kernel void compute_main(texture2d_array<uint, access::read_write> tint_symbol_2 [[texture(0)]]) {
textureStore_aedea3(tint_symbol_2);
return;
}