blob: 665ddc8ce455b463d7fadf7da9539937acd4ae51 [file] [log] [blame]
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
void textureStore_b286b4() {
arg_0[int3((1).xx, 1)] = (1u).xxxx;
}
void fragment_main() {
textureStore_b286b4();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_b286b4();
return;
}