#include <metal_stdlib> | |
using namespace metal; | |
void textureStore_b36bc1(texture3d<uint, access::read_write> tint_symbol) { | |
tint_symbol.write(uint4(1u), uint3(uint3(1u))); tint_symbol.fence(); | |
} | |
fragment void fragment_main(texture3d<uint, access::read_write> tint_symbol_1 [[texture(0)]]) { | |
textureStore_b36bc1(tint_symbol_1); | |
return; | |
} | |
kernel void compute_main(texture3d<uint, access::read_write> tint_symbol_2 [[texture(0)]]) { | |
textureStore_b36bc1(tint_symbol_2); | |
return; | |
} | |