blob: b99ae931e21251fd11984d2cf85d73e41ac7bff6 [file] [log] [blame]
RWTexture1D<uint4> arg_0 : register(u0, space1);
void textureStore_b70ded() {
arg_0[1u] = (1u).xxxx;
}
void fragment_main() {
textureStore_b70ded();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_b70ded();
return;
}