blob: 35a77fcdcdb8fb05594c71a145a5b2d276d5bbee [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureStore_b70ded(texture1d<uint, access::write> tint_symbol) {
tint_symbol.write(uint4(1u), uint(1u));
}
fragment void fragment_main(texture1d<uint, access::write> tint_symbol_1 [[texture(0)]]) {
textureStore_b70ded(tint_symbol_1);
return;
}
kernel void compute_main(texture1d<uint, access::write> tint_symbol_2 [[texture(0)]]) {
textureStore_b70ded(tint_symbol_2);
return;
}