blob: 5f90abf5ecf962c98c02a5819896c395385738f2 [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_b89ffb() {
arg_0[int3((1).xx, int(1u))] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_b89ffb();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_b89ffb();
return;
}