blob: 4bb58e1733b5f0472b8fe4b770337b0ae8a5d465 [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_b91b86() {
arg_0[uint3((1u).xx, uint(1))] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_b91b86();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_b91b86();
return;
}