blob: c9eb3e3af774027cfba8bf24c7a06dc0379beecb [file] [log] [blame]
RWTexture3D<uint4> arg_0 : register(u0, space1);
void textureStore_b9c81a() {
arg_0[(int(1)).xxx] = (1u).xxxx;
}
void fragment_main() {
textureStore_b9c81a();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_b9c81a();
}