blob: 691633b64a544804c819e29388c60fe4ce6a52ce [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureStore_bbcb7f(texture2d<int, access::write> tint_symbol) {
tint_symbol.write(int4(1), uint2(int2(1)));
}
fragment void fragment_main(texture2d<int, access::write> tint_symbol_1 [[texture(0)]]) {
textureStore_bbcb7f(tint_symbol_1);
return;
}
kernel void compute_main(texture2d<int, access::write> tint_symbol_2 [[texture(0)]]) {
textureStore_bbcb7f(tint_symbol_2);
return;
}