#version 310 es | |
precision highp float; | |
precision highp int; | |
layout(binding = 0, r32i) uniform highp iimage2D arg_0; | |
void textureStore_bcc97a() { | |
imageStore(arg_0, ivec2(1), ivec4(1)); | |
} | |
void main() { | |
textureStore_bcc97a(); | |
} | |
#version 310 es | |
layout(binding = 0, r32i) uniform highp iimage2D arg_0; | |
void textureStore_bcc97a() { | |
imageStore(arg_0, ivec2(1), ivec4(1)); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
textureStore_bcc97a(); | |
} |