blob: 36a8d83c93410717c0c0b70fc39d935adc48df4a [file] [log] [blame]
RWTexture2D<int4> arg_0 : register(u0, space1);
void textureStore_bcc97a() {
arg_0[(int(1)).xx] = (int(1)).xxxx;
}
void fragment_main() {
textureStore_bcc97a();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_bcc97a();
}