blob: b5a268282cea316f5bd8128372fc185a5f384536 [file] [log] [blame]
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
void textureStore_bd6602() {
arg_0[uint3((1u).xx, uint(1))] = (1u).xxxx;
}
void fragment_main() {
textureStore_bd6602();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_bd6602();
return;
}