blob: 2b836d33e0316e2826c533a5080e458458ae80c6 [file] [log] [blame]
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
void textureStore_bd6602() {
arg_0[uint3((1u).xx, uint(int(1)))] = (1u).xxxx;
}
void fragment_main() {
textureStore_bd6602();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_bd6602();
}