blob: d43427d00af174cf8a341779bbc71307c5244737 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureStore_bf775c(texture1d<int, access::write> tint_symbol) {
tint_symbol.write(int4(1), uint(1));
}
fragment void fragment_main(texture1d<int, access::write> tint_symbol_1 [[texture(0)]]) {
textureStore_bf775c(tint_symbol_1);
return;
}
kernel void compute_main(texture1d<int, access::write> tint_symbol_2 [[texture(0)]]) {
textureStore_bf775c(tint_symbol_2);
return;
}