blob: a0c52e01212678b9a1b39abaa91e96e12d50a918 [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_c06463() {
arg_0[int3((1).xx, 1)] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_c06463();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_c06463();
return;
}