blob: e93066fdf1b1d4e85b140e8aaeb2e71006d315a4 [file] [log] [blame]
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
void textureStore_c1f760() {
arg_0[uint3((1u).xx, 1u)] = (1u).xxxx;
}
void fragment_main() {
textureStore_c1f760();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_c1f760();
return;
}