blob: 7c78a0a179eeb84986b5743e0e2b3c815544df90 [file] [log] [blame]
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
void textureStore_c35268() {
arg_0[uint3((1u).xx, uint(1))] = (1u).xxxx;
}
void fragment_main() {
textureStore_c35268();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_c35268();
return;
}