blob: b1b0b7dd320b5a10226db2a5f103d9ba30ca8f38 [file] [log] [blame]
RWTexture2DArray<int4> arg_0 : register(u0, space1);
void textureStore_c63f05() {
arg_0[uint3((1u).xx, uint(1))] = (1).xxxx;
}
void fragment_main() {
textureStore_c63f05();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_c63f05();
return;
}