blob: 0398cfc31f7d4fc5e9c561fcff38c76e0612cb7b [file] [log] [blame]
RWTexture2DArray<int4> arg_0 : register(u0, space1);
void textureStore_c63f05() {
arg_0[uint3((1u).xx, uint(int(1)))] = (int(1)).xxxx;
}
void fragment_main() {
textureStore_c63f05();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_c63f05();
}