blob: 2d0dfcfba99fdb45367fc0198a40c9f845b07d94 [file] [log] [blame]
RWTexture3D<int4> arg_0 : register(u0, space1);
void textureStore_cb3b0b() {
arg_0[(1u).xxx] = (1).xxxx;
}
void fragment_main() {
textureStore_cb3b0b();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_cb3b0b();
return;
}