blob: d3352512f5fc7d4bbf4505f08397a39c75a984f1 [file] [log] [blame]
RWTexture3D<int4> arg_0 : register(u0, space1);
void textureStore_cb3b0b() {
arg_0[(1u).xxx] = (int(1)).xxxx;
}
void fragment_main() {
textureStore_cb3b0b();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_cb3b0b();
}