blob: bc5ac8f16d93ffef10a5fa9a9cc11b6ce6c7f9cc [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureStore_cd6755(texture3d<uint, access::write> tint_symbol) {
tint_symbol.write(uint4(1u), uint3(uint3(1u)));
}
fragment void fragment_main(texture3d<uint, access::write> tint_symbol_1 [[texture(0)]]) {
textureStore_cd6755(tint_symbol_1);
return;
}
kernel void compute_main(texture3d<uint, access::write> tint_symbol_2 [[texture(0)]]) {
textureStore_cd6755(tint_symbol_2);
return;
}