blob: 5d40e01e2b9f97dcd3ae6ba3df8edd99b9df5c56 [file] [log] [blame]
RWTexture2DArray<int4> arg_0 : register(u0, space1);
void textureStore_ceb832() {
arg_0[uint3((1u).xx, 1u)] = (1).xxxx;
}
void fragment_main() {
textureStore_ceb832();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_ceb832();
return;
}