blob: fe32b433fe05c14edf983012a6f23192e77c7a37 [file] [log] [blame]
RWTexture2D<uint4> arg_0 : register(u0, space1);
void textureStore_d0d62c() {
arg_0[(int(1)).xx] = (1u).xxxx;
}
void fragment_main() {
textureStore_d0d62c();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_d0d62c();
}