blob: 3b9c36a35c1fb318a46fae13024f4742e7a591e1 [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_d0fadc() {
arg_0[int3((1).xx, int(1u))] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_d0fadc();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_d0fadc();
return;
}