blob: 9d2d4df6e80b19c4b1e15d65f5373306c2316e5e [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_d0fadc() {
arg_0[int3((int(1)).xx, int(1u))] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_d0fadc();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_d0fadc();
}