blob: 0fd09ec8f2ddb0a27e68ad80bc78ffb963d2be87 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureStore_d0fadc(texture2d_array<float, access::read_write> tint_symbol) {
tint_symbol.write(float4(1.0f), uint2(int2(1)), 1u); tint_symbol.fence();
}
fragment void fragment_main(texture2d_array<float, access::read_write> tint_symbol_1 [[texture(0)]]) {
textureStore_d0fadc(tint_symbol_1);
return;
}
kernel void compute_main(texture2d_array<float, access::read_write> tint_symbol_2 [[texture(0)]]) {
textureStore_d0fadc(tint_symbol_2);
return;
}